Welcome to Revenge Of The Cats: Ethernet, or just Ethernet for short. Ethernet aims to be a fast-paced, teamwork-oriented, non-stop-action multiplayer FPS game combining elements from games such as Starsiege: Tribes and Subspace/Continuum.
This is Prototype 1.7 of Ethernet. The primary purpose of the 1.x prototypes is to test and experiment with the core gameplay mechanics, so don't expect any fancy graphics or great maps.
This manual assumes that the player has more than just passing experience with multiplayer first person shooter games. If you've never played an FPS, Ethernet (and especially this not-so-user-friendly prototype) is probably not the best game to start with. Even if you have a lot of experience with games of this kind, you might be thrown off by stuff like:
In Ethernet, every map is divided into different zones and two teams of ethereal beings ("Reds" and "Blues") fight over control of these zones. Players can exist in two different forms: The freely moving, indestructible "Etherform" and a humanoid, weapon-wielding physical manifestation called a "CAT".
Players start out in Etherform and need to find a zone owned by their team in order to manifest as a CAT. As CAT, players take zones for their team simply by being inside the zone while no enemy CAT is also present in the zone. The zone then turns red or blue, depending on which team captured it. If CATs of both teams are present, the zone remains white.
The game is won if the opposing team has lost all their zones and has no more players manifested as CATs.
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