What's new?
Prototype 1.7
Released: Jul. 23, 2009
- New Sceptre mechanics.
- Reduce splash damage radius but increase splash damage of exploding Sceptre.
- Fix player list (including rudimentary player stats).
- Select last used weapon when manifesting as CAT.
- Option to configure mouse sensitivity in the "Controls" options.
- Reduce size of Etherform collision box and fix Etherform trail.
- Change "zone lost" sound.
- Use "Shell" audio channel for critical game events.
- Bugfixes
Prototype 1.6
Released: Jul. 4, 2009
- Compatibility with mEthRadiant.
- Support for Mumble's positional audio facility.
- Minor improvements to map editor.
- Complete overhaul of all weapons.
- Improved zone visualisation.
- CATs take damage when they're not inside a zone.
- Make CATs more agile.
- Decrease rate at which damage buffer leaks.
- Automatically set last damaged enemy as currently tagged object.
- Improve Etherform third person camera.
- The "Controls" options window now provides some basic remapping functionality.
- Bugfixes
Prototype 1.5
Released: Mar. 5, 2009
- Decrease MG splash damage from 30 to 25.
- Contact with water kills CATs instantly.
- Text message and audio cue when a CAT gets killed by a sceptre.
- Change Etherform movement and improve Etherform collision detection.
- Returning sceptres pass through all solid obstacles except the terrain.
- Minor improvements and small fixes
Prototype 1.4
Released: Feb. 12, 2009
- The engine can now handle .dif files created by Torque Constructor.
- When inflicting damage, reduce amount of damage that is transferred from
the victim to the attacker as health from 100% to 50%.
- Try to make CAT movement act more bi-pedal.
- Jumping now consumes energy.
- Etherboard does not have an anti-gravity effect anymore.
- The speed at which Etherforms receive health inside their team's zones
now depends on how many Etherforms are receiving health at the same time.
- Make Etherform less bouncy.
- The Sceptre now requires absolutely no energy
to use and sucks up to 20 points of energy from enemy CATs and gives them
to the CAT that threw the Sceptre.
- Increase MG splash damage from 20 to 30.
- Minor fixes and improvements
Prototype 1.3
Released: Jan. 22, 2009
- This release does not include any maps because the new map system
provides a cleaner layer of separation between the "game core" and
the maps, making it easier for maps to be developed and distributed
independently from Ethernet releases while not requiring
players to download the maps manually (unless they want to host a server).
- Shell-like in-game menu and various other GUI improvements/fixes
- Try to fix "firing-twitchiness" of the Trident and the MG.
- Remove any vertical velocity when manifesting as CAT.
- CATs that get hit by enemies are automatically tagged.
- Change filenames of recordings to include the player's name.
- Other minor improvements/cleanups/bugfixes
Prototype 1.2
Released: Dec. 31, 2008
- Add this What's new? section.
- Increase visibility of teammates/enemies on the mini map.
- Slightly decrease visibility of zones.
- Set $pref::backgroundSleepTime to 0 by default.
- Minor cleanups
Prototype 1.1
Released: Dec. 30, 2008
- Bugfixes
- Add Player options to shell.
Prototype 1
Released: Dec. 23, 2008
- First release of Revenge Of The Cats: Ethernet.