Energy cost | - |
Impact damage | - |
Impact impulse | - |
Splash damage | 150 |
Splash damage radius | 20 |
Splash damage impulse | 2500 |
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CAT throwing explosive sceptre |
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Exploding sceptre selecting enemy as seeker target |
Energy cost | - |
Impact damage | 60 |
Impact impulse | 1000 |
Splash damage | - |
Splash damage radius | - |
Splash damage impulse | - |
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Aquired enemy as seeker target (white x) |
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CAT throwing a seeker |
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Locked seeker sceptre |
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CAT deflecting a sceptre |
Energy cost | 3 |
Impact damage | 15 |
Impact impulse | 150 |
Splash damage | - |
Splash damage radius | - |
Splash damage impulse | - |
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Trident taking out CAT at close range |
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Trident doing little damage at long range |
Energy cost | 10 |
Impact damage | - |
Impact impulse | - |
Splash damage | 25 |
Splash damage radius | 3 |
Splash damage impulse | 0 |
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A CAT firing the MG |
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A yet unarmed grenade bouncing off the ground |
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A grenade exploding near an enemy CAT |
Energy cost | 40 |
Impact damage | 80 |
Impact impulse | 2000 |
Splash damage | - |
Splash damage radius | - |
Splash damage impulse | - |
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A CAT wielding the Hyperrifle |
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Missile missing target because of too little distance to target to compensate for shoddy aiming |
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Missile hitting target despite shoddy aiming because of enough distance for missile to home in on target |
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Missile running out of fuel |